
Tidman explains that a key challenge in creating new characters is fitting them into a style that’s so well established, while still making them individual. In a talk about dialogue work on the game’s creatures and monsters, principal dialogue engineer Will Tidman and senior dialogue engineer Dan Stirling have shared a deep-dive into how they went about breathing life into the Skaven’s Warlock Master and Beastmen leader Taurox. At this week’s Develop: Brighton conference, Total War: Warhammer II developer Creative Assembly has given fans some real insight into how it brought some of the strategy game’s most memorable characters to life through speech and audio design.
