

That game to me is one of the best games ever made. The only other game that tops Rebellion is Star Trek: Birth of The Federation, in my opinion. You know a game is great when you start playing the hours just melt away and you dont even realize it. That distant little planet is no more, and Luke Skywalker is not a concern for the Empire anymore. He's on some distant little turd of a planet on the other side of the galaxy? I'll show him. I distinctly remember having to chase Luke Skywalker from one end of the galaxy to the other, and capturing him at least twice per game, only to have him escape from the prison ship I set specifically for him. And the chance to wield all those legions of storm-troopers, and the Imperial Navy was just amazing. The UI was as cumbersome as any game I have ever played. This was one of the best gaming experiences I can remember. It held such promise but it was just a flawed mess in the end.īoy does this bring back memories. The game also had some dubious design decisions where information was not easily accessible. The UI was god awful and doing anything in the game took way more clicks than was ever necessary. Obviously you fall into the latter category.Īnd I am hardly alone in my opinion.

It was one of those games you either loved or hated. Read some of the AAR's to see how immersive and fun the game COULD be when played properly. I am surprised there are actually some fans of it. I was so much looking forward to it, and then it turned out to be so rancidly awful that it was completely unplayable. This game has to be on my top 10 most disappointing games of all time. Just to show how exciting the game could be, here is a link to one of my old AAR's ( I always played the Empire hehehe) Or as the Rebellion, the ability to destroy a Death Star? Lets face it, how many games gave you ( as The Empire ) the opportunity to blow up ( with great cut scene's ) a PLANET? With all games though, its you that wants to do the kicking, and not end up being the 'weaker' opponent. The two different approaches of the combatants requires two very different strategies, and this was the beauty of the game, no two games against a human were alike. against a good human opponent, all bets are off. I agree, the AI was no match for a half decent human player.īut. the AI is sooo slow in developing the core worlds that I found I could use minimal effort in the core to slow the AI to a crawl whilst booming development in the rim the weaker side always seems to run away until the Interdictor ships (that prevent retreat) appear, when the weaker side get annihilated It was good but had two big issues for me:
